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Everyone is capable of learning. Learning is part of life. It is a social process of living and bringing everyone to share their inherited resources and discoveries. All of us can influence the life of others through sharing and caring. It is our belief that everyone should be a lifelong learner.

I am putting very important visualization resources and series: tutorials, tips, tricks, VRAY materials and settings, and mini-the-making (MTM) processes.

Yours,

Nomeradona

Saturday 27 August 2011

The Making: Contemporary Kitchen

The process of making this Contemporary Kitchen has been explained by Apiwat Hngimhyun  aka "Starsheep". Apiwat is a well known Thai visualizer and once featured at the former VRAY Asgvis site  and forums. Personally, we would like to thank Apiwat for allowing us to post this tutorial here at SRV. This tutorial was originally posted by him at www.thai3dviz.com.

In this "the making", Apiwat briefly explained some of the crucial steps on how he made the kitchen below. He also shared a small tutorial on how he successfully achieved the DOF effect. 

Preview of the finished product




Here is Apiwat Hngimhyun


1. MODELS
Hello everyone! This tutorial might have different setting with how other use Vray-Sketchup, but I want to share my experience using this model. The model itself is very simple; walls, doors, windows, cabinets and other fixtures. Some of the components were taken directly from Google 3D Warehouse. Others were produced from different application like Moi. Some components were remapped and edited to add further details. I recommend you to look on Designer Tiago models in the 3d warehouse.







2. LIGHTING

Lighting experiment is one of the most important part after modeling. I will be using V-RAY rectangular light and IES lighting.
 
- Geographical Location on this particular tutorial was set to Bangkok, Thailand.


For render testing with lighting. Use Clay Rendering Set-up. Click Override material with RGB color of 150,150,150.


- Vray rectangular lights were places outside the windows. The Vray rectangular light in front will be the main light source, while the one on the side will be the secondary light source.
 



- Here is the set up of the main light. The size is bigger and yet  I will put the intensty @2 with light blue color. Set as invisible.


- Here is the set up of the secondary light on the side with rather orange color. Again set as invisible.



- Under the Environment Roll out, both GI and BG color were ticked. I am using TextSky Map For the GI while HDR for the BG.


- Below are my setting for the Text Sky Map for my GI color. In order to achieve soft shadows, I increased the size to 5.0 while the intensity was set to 0.1. The rest are fine.

- Here is the HDRI map from www.openfootage.net. I will be using this for my BG map slot.




- Here is the setting for my BG Map. It was set as Spherical. The HDRI file above was loaded under File slot.




3. CAMERA
I used V-RAY Physical Camera. Shutter speed@ 200, F-stop is 1.4 and ISO at 100. Camera DOF is on with Overide Focal Dist @12 (see next images why I used 12 here)




To Find the Focus Point, download the Plugin script "Advanced Camera Tools"
1. Go to Advanced Camera Tool (see image below)
2. Create Camera
3. Name the camera and click ok
4. Lock the camera


Now you will have the camera icon in SketchUP (see the image below). Now measure the distance from the focus point to the lens of the camera icon. Here, the measurement is 12 inches. THIS IS THE NUMBER I ENTERED IN OVERRIDE FOCAL DISTANCE IN THE VRAY PHYSICAL CAMERA.

Note: Vray units in DOF is measured in inches. If you are using meters, be sure to convert this in inches.



4. MATERIALS
Stainless. The below map was used



Refletion:


1. Use Fesnel map. Here is the Fresnel map setting.



2. Use medium gray color (see Filter color)
Height glossiness is 0.6 and Reflection glossiness is 0.8. For smooth result I increased the subdivision to 22.
3. I will be only using the diffuse map at 0.4 (load the stainless map)




Filter color. I used RGB value of 195, 195, 195




Bump map. I use the same map diffuse map for the bump slot, but making the value from 1 to 0.02 only.




5. VRAY Settings





Image sampler Setting




DMC Sampler Setting



Color Mapping Setting



Global Illumination Setting



Irradiance Map Setting






Finally here is the comparison between the Sketchup view and the rendered seting.



15 comments:

  1. Wow...this was truly something to learn and something to thank for.Just wondering about the water, can you share the secret weapon you use?

    Thanks,

    ReplyDelete
  2. this might help you.http://sketchupvrayresources.blogspot.com/2011/08/making-of-flowing-tap-water.html

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  3. Thanks Sir Nomer...wheewww, you are always here when we need you...good luck.

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  4. Thank you for English Version.

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  5. we are very greatful to your work Apiwat. Thank you very much...

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  6. I have a problem... in Dof camera "Override focal dis" doesn`t work. No matter what size I put, I get the same render scene (distance is always same). Anyone can help me please?
    Alex

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  7. what vray are you using? bear in mind the units of DOF vray is in Inches.. so your unit shoudl be converted in inches.

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  8. BUG!!! BUG!!! BUG!!! I try it in Sketchup 7 and everything works perfectly.I don`t know why it doesn`t work in Sketchup 8.
    Thanks NUMERADONA for these great tutorials.

    ReplyDelete
  9. I use sketchup 8 version 8.0.3117 and Vray version 1.48.91.

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  10. really. let me see this one. i dont know if i trieds with SU7. I myself will try looking on this with SU8

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  11. Interface is a little bit different, but the basic is the same as SU8.

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  12. Sir good day po. Favourite ko po yung site nyo. Saan po ba pde i-download yung model nito?
    Salamat po. More power! God bless!

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  13. how to reduce noise in setting dof sir..??
    when i change subdive @dof, render will be long.

    ReplyDelete