COPYRIGHT

All resources offered by this blogsite are shared by the authors themselves. Some of them were rewritten with permission and some were collected throughout the internet and exchanged between peers for personal study. Use of any resources offered for commercial purposes is prohibited. Otherwise you need to responsible for any consequences produced! Any profitable behavior of utilizing the resources downloaded from this site is condemned and disdained sternly.

Some of the resources, and data here were shared by the authors freely and we don't have all the capacity to know, if the components, materials inside the scenes were copyright protected. If you feel some resources have infringed your copyright, please contact us. We will delete them as quickly as possible. We won't bear any legal responsibility for the resources. Thanks.

Custom Search

Custom Search

Welcome to SketchUp, Vray and other Resources

Everyone is capable of learning. Learning is part of life. It is a social process of living and bringing everyone to share their inherited resources and discoveries. All of us can influence the life of others through sharing and caring. It is our belief that everyone should be a lifelong learner.

I am putting very important visualization resources and series: tutorials, tips, tricks, VRAY materials and settings, and mini-the-making (MTM) processes.

Yours,

Nomeradona

Friday, 16 September 2011

Tutorial: Sculpting a chair seat

This is a tutorial from David Richards from www.finewoodworking.com
 
 

A friend of mine has been learning to use SketchUp. He decided to use a model of the beautiful Welsh stick chairs he builds. It's a pretty complex thing to draw, especially as you're learning the program, but he has been doing a great job and is almost there. One of the parts that's been slow in coming was sculpting the top surface of the seat. We've been talking about various ways to deal with it. Here's a pretty simple method. I must give credit to John Marks for the basics of this and to 'Fredo6' for his new Curviloft plugin. It came at just the right time for my friend.
Since the seat is symmetrical, we'll just work on one half and then copy and flip the copy to make the other half. The half of the seat blank is drawn and the chamfer added to the bottom edges using Follow Me. The outline of the sculpting is then drawn on the top, front and center face. I used the Bezier plugin for this but you could also use the Bezier Spline plugin for this. I then used the Weld plugin to weld the segments used to make up the each of the different curves.
Then we'll delete the top face and the faces above the curves on the front and the centerline. The three selected curves are going to be used by the Curviloft plugin to create the sculpted surface of the seat.
After activating the Skinning function of the Curviloft plugin, we'll click on each of those edges in turn. They'll turn orange when they've been selected.
Next hit Enter once. You'll see the tentative faces shown in black. You can make some adjustments to it if desired but I think this works out quite well for the seat.
Hit Enter again and the surface will be created as a group. In this case it was created with the back face up. We'll fix the face orientation and explode the group later.
The original seat has a curve along the side where the sculpted part of the seat runs out. We'll draw that curve in...
...and pull the face up a little bit. I only pulled it up 1/16 in. to just create that detail where the curve is.
Now we'll open the group created by the Curviloft plugin, select the surface and reverse them. Just right click on the selected surface and choose Reverse Faces from the Context menu. Then close the group for editing, select it and explode it with another right click to get to the Context menu. You can see in the image above that I've also deleted the face on the centerline. This is to make the seam line harder to see once the two halves are placed next to each other. At this stage, we'll make a component of the half of the seat.
Use the copy function of the Move tool to copy the component. Right click on it and choose Flip Along>Component's Red. Then move the copy into place. Open one of the copies for editing and get the Eraser tool. While holding Shift and holding the left mouse button, run the cursor along the seam line all the way around the seat to hide the seam line.
Here's a quick trick for applying a wood grain material to the seat. Start by placing a face above one of the components. Place one edge so it is directly above the center line. Apply your wood grain material to that rectangle. Right click on the face and choose Texture>Position to rotate it as needed and perhaps slide it around to get a nice part of the board. The material I used for this illustration is the equivalent of 8 feet long so I can pick a nice section out of it.
After you get the material placed as desired, right click on the face again and choose Texture>Projected. Then open the seat component for editing. Sample the material on the rectangle with the eyedropper and then click on the faces of the seat.
If you have an end grain material to use, you could make a vertical face in front of the seat component and repeat the process of making the projected material. Once the materials are applied, delete the rectangle(s).
Since the halves of the seat are mirrored instances of the same component and the material is applied to the faces of the component, you'll end up with the material being book matched. If you don't care for that, you can use Make Unique on one of the components so that you can apply the material separately on each side. If you choose to use Make Unique, you might wait until after you've drawn in the holes for the spindles and the legs.
When you get all finished, select both components and make a nested component of the seat. This will make it easier to handle if you need to move it around in the model.

No comments:

Post a Comment