All resources offered by this blogsite are shared by the authors themselves. Some of them were rewritten with permission and some were collected throughout the internet and exchanged between peers for personal study. Use of any resources offered for commercial purposes is prohibited. Otherwise you need to responsible for any consequences produced! Any profitable behavior of utilizing the resources downloaded from this site is condemned and disdained sternly.

Some of the resources, and data here were shared by the authors freely and we don't have all the capacity to know, if the components, materials inside the scenes were copyright protected. If you feel some resources have infringed your copyright, please contact us. We will delete them as quickly as possible. We won't bear any legal responsibility for the resources. Thanks.

Custom Search

Custom Search

Welcome to SketchUp, Vray and other Resources

Everyone is capable of learning. Learning is part of life. It is a social process of living and bringing everyone to share their inherited resources and discoveries. All of us can influence the life of others through sharing and caring. It is our belief that everyone should be a lifelong learner.

I am putting very important visualization resources and series: tutorials, tips, tricks, VRAY materials and settings, and mini-the-making (MTM) processes.



Thursday, 15 December 2011

Sketchup Modeling Series 4: Padded modeling by DB Renders

First of all, we would like to thank DBrenders for this very nice tutorial using Artisan plugin for SketchUp. If you want to visit DB renders site click HERE. You will see not just the models, but his designs and renders. Without further adieu here is DB Renders modeling tutorial.

Step 1: Import the reference image

Step 2: Use Bezier plugin.

Click on the Bezier toolbar the first icon (classic Bezier curve) and trace half of the contour line, later we will do mirror symmetry

Step 3: Rotate and scale using Fredo Scale script. Draw the arc be careful in joining the end points

Now you have the Alhambric shape or the base rails.

Step 4: Use extrusion tools (extrude edges by rails).

Step 5: Explode the surface together with the Bezier lines.
Redraw the missing faces. Now we have the surface ready to be sculpted with artisan tools.

Step 6: Check your surface and make component if needed.

Step 7: Rotate and mirror, to complete the basic shape.

Step 8: Use artisan script by Dale Martens.
Click the sculpt tool, inflate and flatten smooth until you sculpted the desired shape. Once finished, create a component

Step 9: Copy it and make it unique. Copy and make unique so as to have diferent variations of it, repeat artisan modeling.

Step10: Enable shadow to check the volume.

Step11: Model the buttons using subdivide and smooth from artisan.

Step 12: Copy and make an array composition.

Time to render

Here is final image

No comments:

Post a Comment