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Welcome to SketchUp, Vray and other Resources

Everyone is capable of learning. Learning is part of life. It is a social process of living and bringing everyone to share their inherited resources and discoveries. All of us can influence the life of others through sharing and caring. It is our belief that everyone should be a lifelong learner.

I am putting very important visualization resources and series: tutorials, tips, tricks, VRAY materials and settings, and mini-the-making (MTM) processes.

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Showing posts with label The Making. Show all posts
Showing posts with label The Making. Show all posts

Thursday, 19 April 2012

The Making_IWASA Challenge Winner_Virgo Oktaviano

Finally here is "The Making" of our challenge winner, Virgo Oktaviano. Virgo shares his workflow and materials here.. Thank you very much Virgo Oktaviano for this excellent "The making".



Note: Download disable because of posting without acknowledging the author and this site.

Wednesday, 11 April 2012

Making of Iwasa House by Ferry Sugianto

Here is the Making of Iwasa House from our First-runner up from our Iwasa Challenge - Ferry Sugianto. He also provided some of his textures. Thank you and congratulations once again Mr. Ferry Sugianto..."mantab! mantab!"



Copy and download some textures that Ferry used.





The Making. Note: Downloading the MTM has been disabled because of many people posting our mtmS in other site without the consent of SVA nor the author.

Monday, 5 December 2011

The Making of SVA November Challenge Winner: Parol at Puto Bungbong

Here is the Making of Zernan Suarez winning entry; Parol at Puto Bungbong. Visit Zernan Suarez blogsite to see his work and at the same time download the model  HERE.


Here is Zernan's excerpt about this model.

The parol or lantern  is one of the most iconic and beloved symbols of the holiday. The earliest parols were traditionally made from simple materials like bamboo sticks, Japanese rice paper (known as "papel de Hapon") or crepe paper, and a candle or coconut oil-lamp for illumination; although the present day parol can take many different shapes and forms. The most base form of the lantern is a 5-pointed star with two "tails" at the lower two tips. Other variations are 4, 8, 10 pointed stars with the rarer 6, 16 and so on pointed stars. The parol is also traditionally made of lacquered paper and bamboo, but others are made of cellophane, plastic, rope, capiz shell and a wide variety of materials. Making parols is a folk craft, and most Filipino kids have tried their hand at making a parol at one time or another, maybe as a school project or otherwise. The most basic parol can be easily constructed with just ten bamboo sticks, paper, and glue. These lanterns represent the Star of Bethlehem that guided the Magi, also known as the Three Wise Men or Three Kings (Tatlong Hari in Tagalog).

Puto Bumbong, Traditionally made from a special variety of heirloom sticky or glutinous rice called Pirurutong which has a distinctly purple color, soaked in salted water and dried overnight and then poured into bumbong or bamboo tubes and then steamed until done or steam rises out of the bamboo tubes. It is served topped with butter or margarine and shredded coconut mixed with sugar.
Puto bumbong is the most sought after delicacies at Christmas time. During the simbang gabi or the Christmas Eve mass, people would line up to their favorite stalls outside the church just to have a taste of this favorite Pinoy delicacies.


Tuesday, 15 November 2011

The Making of Gothic Church: by Nunung Adiwijaya

Here is the making of the Winner of the recent Sketchup Vray Artists October Challenge by Nunung Adiwijaya.

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Download  PDF HERE
MAterial HERE

Monday, 17 October 2011

The Making: SVA September Challenge by Edward Castro

We are very delightful to post here, Edward Castro's "The Making" of his winning entry for our SVA Facebook Group Challenge for the month of September, entitled "Barcelona Pavilion". Edward shared not just his workflow but his experience on how to efficiently work with Sketchup file to 3DS Max. For a bigger view of each image, right mouse click - view image, then use zoom or download the PDF file at the end of this post; best is to visit his BLOG SITE HERE.  Once again, thanks and kudos to Edward for this excellent "The Making".


















Or click to Download the File HERE

Saturday, 27 August 2011

The Making: Contemporary Kitchen

The process of making this Contemporary Kitchen has been explained by Apiwat Hngimhyun  aka "Starsheep". Apiwat is a well known Thai visualizer and once featured at the former VRAY Asgvis site  and forums. Personally, we would like to thank Apiwat for allowing us to post this tutorial here at SRV. This tutorial was originally posted by him at www.thai3dviz.com.

In this "the making", Apiwat briefly explained some of the crucial steps on how he made the kitchen below. He also shared a small tutorial on how he successfully achieved the DOF effect. 

Preview of the finished product




Here is Apiwat Hngimhyun


1. MODELS
Hello everyone! This tutorial might have different setting with how other use Vray-Sketchup, but I want to share my experience using this model. The model itself is very simple; walls, doors, windows, cabinets and other fixtures. Some of the components were taken directly from Google 3D Warehouse. Others were produced from different application like Moi. Some components were remapped and edited to add further details. I recommend you to look on Designer Tiago models in the 3d warehouse.







2. LIGHTING

Lighting experiment is one of the most important part after modeling. I will be using V-RAY rectangular light and IES lighting.
 
- Geographical Location on this particular tutorial was set to Bangkok, Thailand.


For render testing with lighting. Use Clay Rendering Set-up. Click Override material with RGB color of 150,150,150.


- Vray rectangular lights were places outside the windows. The Vray rectangular light in front will be the main light source, while the one on the side will be the secondary light source.
 



- Here is the set up of the main light. The size is bigger and yet  I will put the intensty @2 with light blue color. Set as invisible.


- Here is the set up of the secondary light on the side with rather orange color. Again set as invisible.



- Under the Environment Roll out, both GI and BG color were ticked. I am using TextSky Map For the GI while HDR for the BG.


- Below are my setting for the Text Sky Map for my GI color. In order to achieve soft shadows, I increased the size to 5.0 while the intensity was set to 0.1. The rest are fine.

- Here is the HDRI map from www.openfootage.net. I will be using this for my BG map slot.




- Here is the setting for my BG Map. It was set as Spherical. The HDRI file above was loaded under File slot.




3. CAMERA
I used V-RAY Physical Camera. Shutter speed@ 200, F-stop is 1.4 and ISO at 100. Camera DOF is on with Overide Focal Dist @12 (see next images why I used 12 here)




To Find the Focus Point, download the Plugin script "Advanced Camera Tools"
1. Go to Advanced Camera Tool (see image below)
2. Create Camera
3. Name the camera and click ok
4. Lock the camera


Now you will have the camera icon in SketchUP (see the image below). Now measure the distance from the focus point to the lens of the camera icon. Here, the measurement is 12 inches. THIS IS THE NUMBER I ENTERED IN OVERRIDE FOCAL DISTANCE IN THE VRAY PHYSICAL CAMERA.

Note: Vray units in DOF is measured in inches. If you are using meters, be sure to convert this in inches.



4. MATERIALS
Stainless. The below map was used



Refletion:


1. Use Fesnel map. Here is the Fresnel map setting.



2. Use medium gray color (see Filter color)
Height glossiness is 0.6 and Reflection glossiness is 0.8. For smooth result I increased the subdivision to 22.
3. I will be only using the diffuse map at 0.4 (load the stainless map)




Filter color. I used RGB value of 195, 195, 195




Bump map. I use the same map diffuse map for the bump slot, but making the value from 1 to 0.02 only.




5. VRAY Settings





Image sampler Setting




DMC Sampler Setting



Color Mapping Setting



Global Illumination Setting



Irradiance Map Setting






Finally here is the comparison between the Sketchup view and the rendered seting.