A bit busy nowadays. However I can't resist but to request an MTM with this beautiful render by Mark Anthony Muncada with his Condo Unit. I know you will like this Mini-the-Making showing how Mark did this project. Thank you Mark for this wonderful MTM.
SketchUp Scene
Vray Materials Settings
Lighting Setup and Settings
Emissive Light material
VRAY OPTIONS
POST PROCESSING
FINAL OUTPUT
Pages
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Friday, 29 June 2012
Thursday, 28 June 2012
IES Tutorial in Vray Sketchup by Onel Pabico
Tired of saying why my IES lights are not showing. Here is the tutorial from Onel Pabico that explains why..
Step 1 - Here is my scene with all the accessories and ready to render. Sets your unit. Its is very important that you know your working unit
Steps 2 - After setting the units, add IES Lights. Unlike other lights, IES lights are capable of bringing the real world effects and properties of a real luminaires by means of its photometric data provided by the lights manufacturer.
Step 3: Setup your render parameters, here the initial Setting.
Final render. Then adjust its color with color correction tools found in vray frame buffer
Here is the Final Render.
Another view - see the difference when units is adjusted.
If you are not familiar with IES power amount when the models unit is in meter, try to adjust meter to millimeter and provide lower value for the light. You will find it more comfortable.
Here is the final render.
Here is another example using millimeter as base working units
Here is the final render.
Step 1 - Here is my scene with all the accessories and ready to render. Sets your unit. Its is very important that you know your working unit
Steps 2 - After setting the units, add IES Lights. Unlike other lights, IES lights are capable of bringing the real world effects and properties of a real luminaires by means of its photometric data provided by the lights manufacturer.
Step 3: Setup your render parameters, here the initial Setting.
Final render. Then adjust its color with color correction tools found in vray frame buffer
Here is the Final Render.
Another view - see the difference when units is adjusted.
If you are not familiar with IES power amount when the models unit is in meter, try to adjust meter to millimeter and provide lower value for the light. You will find it more comfortable.
Here is the final render.
Here is another example using millimeter as base working units
Here is the final render.
Thursday, 21 June 2012
Easy DOF in VRAY SU by dBRenders
Thanks dB Renders for providing this excellent tutorial.
Depth of Field the easy way using getcamera distance of easy way from sketchUcation.com. Download the plugin and install it.
Step 1: Create a scene with objects positioned in different distances from the camera.
Step 2: Set your camera with high focal length and low field of view; 17deg.
Step 3: Open VRAY options, access camera tab, and set it to standard parameters e.g f.number to 8 , shutter speed 125.
Step 4: Tick depth of field (dof) option box.
Step 5: Access "plugin get camera distance from tools menu", or create a customize shortcut; mine is shift+4.
Step 6: Set the point you want to focus and get the distance information in inches. (Vray works in inches)
Step 8: Create render
Step 9: Choose another focal point and do the same as the previous step.
Step 10: Now is time to play with your f. number to achive stronger DOF effect or subtle one. Note: Less aperture the f.number the longer depth of field (less DOF effect). The lower the f.number the shorter the depth of field which means stronger DOF effect like in real camera. You need to adjust the other camera values to balance your exposure. Youo can see this in the next images, 11, 12,13
Step 11: Now is time to get the same effect using z-depth pass from vfb channel. Then we will use the channel in Photoshop.
Step 12: First untick the dof in the camera tab. This option is faster.
Step 13: Go to vfb Channels tab and choose z-depth
Step 14: In z-depth white value put the distance to the nearest point you have in the scene. Also in inches use the same plugin before the measure the distances.
Step 15: In z-depth black value, place the distance of the farthest point, check z-depth clamp.
Step 16: On top left corner of VRAY frame buffer you can see the channels go to z-depth to see the result.
Step 17: Check the result.
Step 18: Copy z-depth image
Step 19: After render, your channels will be saved. You will use both of them in Photoshop.
Step 20: Paste it in the channels tab as a new alpha channel
Step 21: Go to Filter, blur, lens blur and search in the depth map , Source your alpha 1, now you can play with the parameters to get nice results.
Depth of Field the easy way using getcamera distance of easy way from sketchUcation.com. Download the plugin and install it.
Step 1: Create a scene with objects positioned in different distances from the camera.
Step 2: Set your camera with high focal length and low field of view; 17deg.
Step 3: Open VRAY options, access camera tab, and set it to standard parameters e.g f.number to 8 , shutter speed 125.
Step 4: Tick depth of field (dof) option box.
Step 5: Access "plugin get camera distance from tools menu", or create a customize shortcut; mine is shift+4.
Step 6: Set the point you want to focus and get the distance information in inches. (Vray works in inches)
Step 7: Check override option and put there the distance of your focus.
Step 8: Create render
Step 9: Choose another focal point and do the same as the previous step.
Step 10: Now is time to play with your f. number to achive stronger DOF effect or subtle one. Note: Less aperture the f.number the longer depth of field (less DOF effect). The lower the f.number the shorter the depth of field which means stronger DOF effect like in real camera. You need to adjust the other camera values to balance your exposure. Youo can see this in the next images, 11, 12,13
Step 11: Now is time to get the same effect using z-depth pass from vfb channel. Then we will use the channel in Photoshop.
Step 12: First untick the dof in the camera tab. This option is faster.
Step 13: Go to vfb Channels tab and choose z-depth
Step 14: In z-depth white value put the distance to the nearest point you have in the scene. Also in inches use the same plugin before the measure the distances.
Step 15: In z-depth black value, place the distance of the farthest point, check z-depth clamp.
Step 16: On top left corner of VRAY frame buffer you can see the channels go to z-depth to see the result.
Step 17: Check the result.
Step 18: Copy z-depth image
Step 19: After render, your channels will be saved. You will use both of them in Photoshop.
Step 20: Paste it in the channels tab as a new alpha channel
Step 21: Go to Filter, blur, lens blur and search in the depth map , Source your alpha 1, now you can play with the parameters to get nice results.